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1  General Nerf / Homemade Weapons / Re: Dart making on: May 06, 2008, 06:31:05 pm
No one takes darts out of barrels, so it shouldn't affect how long your darts are, and if they do, why are you playing with them?
2  General Nerf / Reviews/Articles / Re: Aamiller's SF Review on: May 06, 2008, 06:28:31 pm
Modability 4/10: One of the reasons this score is so low is beacause of the lack of supply for these guns. With this gun it is only a buyers market. Another reason is because the pump easily breaks when out of position.
3  General Nerf / Reviews/Articles / Re: Aamiller's SF Review on: May 05, 2008, 05:10:02 pm
First, don't attack the people that are reading your review.  If it just so happens that they don't know what SF stands for, tell them, or point them in the right direction.  If you recall, you didn't know what a SNAP was, yet I didn't make fun of you.

Modability should be higher.   The fact that they are hard to find has nothing to do whether they are easy to mod, or if there are a lot of mods for them.  Also I've never heard of them having pump problems so you may want to say that it is a rare problem.

You just said you had a problem with a the pump, so saying durability is a 10/10 is a bit unbelievable.  Also they are known for having faulty valves that tend to leak if not treated properly.

When modded properly, ie new, longer barrels, it is a lot more accurate and more consistent from both barrels.

Also I'd say its not very affordable.  I managed to get both of mine for under $30 shipped, but now you'd be hard pressed to find one under $40, not including shipping.

Finally, you gave it a rating of a C.  I suggest making some categories worth less than others instead of making everything out of 10.
4  General Nerf / Modifications / Re: SF plugging on: May 02, 2008, 07:16:26 pm
The harder it is to pump the less pumps you should go with.  If it is hard to pump, go with 8 pumps, less pumps if it is really hard to pump.
5  General Nerf / Modifications / Re: SF plugging on: May 02, 2008, 03:51:05 pm
The best way to test would be to sell it to me.
6  General Nerf / Modifications / Re: SF plugging on: May 02, 2008, 02:21:24 pm
It depends on the SF.  Each one of mine take a different amount of pumps.  One is 8 and the other is 10.  I would say never more than 10, but test it because you may not need less. 
7  General Nerf / Wars / Re: Setup of Major Wars on: April 23, 2008, 04:28:29 pm
I assume your talking about Armageddon and Apoc and such.  You play different types of games, mostly CTF and deathmatch type stuff.  You life is usually setup like this: #-#, the first # is the amount of times you can be hit (usually 3-5), the second # is how many seconds before you can be re-spawn.   It can very, but I believe the most common is 3-15.  Teams are set up before each round usually.  They just split up the players evenly, and according to ability if possible. 

I suggest searching around NH for more info.  You can search even if you aren't a member. 
8  General Nerf / General Nerf Disscusion / Re: ATTENTION ALL GUESTS! on: April 21, 2008, 03:58:32 pm
I think a large percentage of the guests are members that just don't sign in, but if it helps add more members than so be it.
9  General Nerf / General Nerf Disscusion / Re: Dream arsenal on: April 10, 2008, 10:36:36 pm
Haha, good one.

You know, you should post some pics of the +bows you've made.
10  General Nerf / General Nerf Disscusion / Re: Dream arsenal on: April 10, 2008, 04:14:54 pm
2 SFs
3 1st Gen NFs
2 CFs
Oh wait.. I all ready have all that.

I could use a Big Blast though.
11  General Nerf / General Off topic / Re: Battle of the bands on: March 30, 2008, 02:04:44 pm

Seriously, be open minded for once.  There is more to music than They Might Be Giants.  At least say why you don't like stuff if you don't like it. 
12  General Nerf / General Off topic / Re: Battle of the bands on: March 30, 2008, 10:54:37 am
Hip Hop forever Y'all!
P.O.S. also plays guitar in a pretty sweet Hardcore band, Building Better Bombs:
The Heiruspecs:
Aesop Rock:
Sage Francis:
Some non- hip hop
Andrew Bird:
Trampled by Turtles:
Streetlight Manifesto:
13  General Nerf / General Nerf Disscusion / Re: The Official Arsenal Thread. on: March 25, 2008, 01:37:49 pm
It's actually only 2 SFs.  If you read my little blurbs it usually tells you stuff.
14  General Nerf / Homemade Weapons / A SNAP Review on: March 25, 2008, 09:55:01 am
A SNAP Review

As some of you may know Carbon recently started selling SNAPs.  I first had the face to see one last summer when Carbon came up to Minnesota.  The SNAP was quite formidable, and worked incredibly well for Carbon all day.  So when SNAPs went on sale I thought I would get one, not only for using it, but also to having something on hand to base my future homemades off of.  I first had the chance to use it at the Minnesota Spring Break Nerf War, temperatures were a little cold, causing a less than perfect fit between my darts and barrels, but other than that testing conditions were perfect.

During MNSBW, Ryan and I were just goofing of firing some crazy angled shots (read: not war practical).  He was using a Big Blast, and I was using the SNAP.  Bother were firing quite far, but to my surprise, the SNAP was only a little bit behind.  The SNAP is capable of hitting someone at about 80’ out, so that would put the maximum range out over 100’.  I was using a 12” PETG barrel nested in some PVC it seemed to fit the SNAP perfectly.  The SNAP has more than enough range, with a reasonable plunger pull, making it, at least range-wise, a worthy primary.

Incredibly consistent.  Any lack in consistency was from cold weather affecting the dart-barrel relationship.  Even then it still performed very well. 
Rate of Fire
Reloading ROF- It gets the same rate of fire as any blaster with a ½” PVC coupler.  I was only using a single barrel (since my staggered barrel set up broke), but with a staggered barrel set up it would be a bit faster. 
Priming- the spring is a bit strong, and the key ring starts to hurt after awhile, but it’s not too bad.  It’s easier to prime than my Big Bad Bow with a spring replacement.  One of the best things about the SNAP is that you can change almost everything with little to no effect of performance.  You could very easily add a CPVC t fitting, or something else, to make priming more comfortable. 
Total Performance Rating: 4 out of 5

The SNAP is very comfortable.  There are two issues I found.  The key ring on the charging handle was one problem.  It is not much of a problem, and it is easily replaceable, it just gets a little sore after a day of use.  The other issue is even less of a problem than the key ring.  I found the trigger to be a little sharp on some corners so I just added a little craft foam on the trigger and it cleared up that problem immediately, you could also just sand down the edges of the angle iron. 
Total Comfort Rating: 3 out of 5
The SNAP is very durable.  It feels very solid and nothing feels weak or like it could break.  The only durability problem I foresee is a need to replace the catch-face eventually, but I’m am not sure how long it will last before I need to replace it.
Performance-wise I see no need to ban the SNAP, but there is the common rule on the coast of no homemades on the coasts, so it remains to be seen whether the SNAP would be legal in a “major” war.

The SNAP has tons of potential.  It can be entirely held together with screws making everything replaceable and upgradeable, if needed.  The only thing it can’t do is hold integrations, although I’m sure even that is possible if I, or Carbon, thought about it a little harder.  Performance is something else that can’t really be upgraded, but it puts out plenty of power as is. 
Total Potential Rating: 3.5 out of 5

The SNAP has one of the best combination of price, performance, and ease to obtain is a war worthy primary, the only thing that comes close is a Big Blast.  If you’ve got the resources, make one, or actually just buy one Wink (That’s the wink emoticon right?)

Look for a X-Bow vs. +Bow vs. SNAP review sometime this summer.
15  General Nerf / General Nerf Disscusion / Re: The Official Arsenal Thread. on: March 24, 2008, 06:05:03 pm
Como estan bitches


Nothing too special here, ½” PVC coupler, and cut down the case so it fits in my new airsoft holster and so it fits my hand better.  I also plugged the pump and added hot glue to the trigger spring, basically doing a bic pen mod. 

Got this from Ryan and actually modded it twice before I can to this version.  It’s 4” of PETG with a little bit of small brass added to act as a dart stop, then just some PVC over the PETG.  I also added a Chainblazer spring.  I’ll probably tune this up a bit over the summer and finalized the mod and give it a new paint job.

2 SFs.  Both with 6” PETG barrels, one of them has PVC nested over the barrels, the other has a holster, Probably my favorite blasters.

This is the mod I posted a little bit ago.  12” PETG in a staggered set up.

This is my SNAP that I got from Carbon. 12” of PETG, and a bit of craft foam on the trigger to make it more comfortable.  Expect a full review in the coming days.  More will be done to this over the summer. 


It’s a Powerclip with a banded piston, a removed OPRV, and an extra clip.  The SM1500 is attached with NerfMonkey’s mod . It has a 9” PETG barrel and a plugged pump.  I plan on inner tubing the bladder and giving the clips PETG barrels. 

SM1500 with 12” of PETG nested in PVC, and the pump plugged.  It has a ¾” PVC tee for the pump handle, and it feels awesome.  It also has a 6” barrel PETG’d turret and a pump that is not plugged for indoor play.  I need to remove some PVC of the 12” barrel turret so it’s not so heavy and add a removable stock on the back, and a metallic purple paint job in homage to Piney.

Not pictured:
X-Bow: ½” PVC coupler, nothing special, still need to reinforce it and toss a bungee on it.
+Bow: It’s a +bow, plus it hasn’t arrived in the mail yet.
1st gen. NFs (x3): I’ll post a mod for these when I get home for the summer.
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